In this article, Peter Traeg provides an overview of how to build a simple mobile application using each of the following approaches. Few developers have had the opportunity to develop for mobile using a variety of tools, and this series is intended to broaden your scope. Hopefully you will be in a better position to choose the right development tools for your mobile application’s needs!
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In this article, Zack Grossbart walks you through the basics of animation. You’ll look at actions in Cocos2D and see how to combine them to create complex and custom effects. Also you will take a look at the Cocos2D library and how it supports programmatic animations in iPhone games.
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I love games and I’m a huge math nerd, so I made a new iPhone game based on a famous math problem called The Seven Bridges of Königsberg. I’m selling it in the App Store, but I also want to share it with everyone, so I made it open source.
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At the heart of testing is the capability to ask challenging and relevant questions. Rosie Sherry takes us through the thought process of testers and discuss the types of things they consider when testing a mobile app.
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Tricks and techniques for making an HTML5 game. In this post, Eoin McGrath creates a very simple game that works on most smartphones as well as modern browsers.
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In this post, James Brocklehurst helps you get to know the iOS development tools a little better. Get to know some choreographed steps of iPhone app development, even if you have little or no programming knowledge.
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Back in 2009, Smashing Magazine presented 100 (Really) Beautiful iPhone Wallpapers. In the meantime Apple has shaken the industry with iPhones 4, 4S and 5, as well as iPad 1, 2, 3, and not to forget to mention the brand new iPad mini and iPad 4 — devices that steal the show with the best ever displays and gigantic resolutions. Having your hands on these masterpieces, how about enriching your device with a high-resolution Retina wallpaper that makes your thingamajig look even better than it already does.
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The iPhone 4 features a vastly superior display resolution (614400 pixels) over previous iPhone models, containing quadruple the 153600-pixel display of the iPhone 3GS. The screen is the same physical size, so those extra dots are used for additional detail — twice the detail horizontally, and twice vertically. For developers only using Apple’s user interface elements, most of the work is already done for you.
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Some time ago I started a mobile app design review section on our company’s website. The idea behind this “Crit Board” was simple: if mobile developers want to create apps that people want to buy, they’ll need help with design and usability. But most of the time they can’t afford it. Developers can send us their mobile apps (iPhone apps, Android apps, Blackberry apps) along with questions and problems, and we (free of charge) will pick apart key usability issues, illustrate our design recommendations and post our findings.
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