Emails have transformed from being an ordinary text-based personal communication tool into a future-proof marketing channel. How can we create email marketing campaigns that convert? Well, one of the most important things to keep in mind is to create a good user experience so that subscribers look forward to receiving your emails. In this article, Jaymin Bhuptani will show you the best practices to follow for all email clients, as well as advanced techniques you can include for email clients that support interactive elements.
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Linking JavaScript functionality to the DOM can be a repetitive and tedious task. In this article, Rik Schennink explains how ConditionerJS can help make websites more flexible and user-oriented. Step-by-step he’ll improve this logic, and finally, he’ll make a 1 Kilobyte jump to replacing it with Conditioner. By combining all of the following tiny changes, you can speed up page load time and more closely match your functionality to each different context. This will result in improved user experience and as a bonus improve our developer experience as well.
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After defining your project, you need to test how it will work before you begin to develop it. It is possible to represent the interactivity of an app before its development, and this gives developers a global vision of an app’s functioning, user behavior and steps to afford. There are many ways to design and create an app’s look. In this article, Manuela Langella will show you how to transfer an app’s design from Photoshop to XD, and how to work on it and having fun while prototyping.
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Software developers in the UK need to better understand how copyright laws may affect their work so that they don’t miss out on opportunities to protect their work and to avoid infringing on the work of another. So, where do we start? In this article, Kimberly Bond will provide information about one type of IP law, copyright law, for software developers who live or work in the United Kingdom. She will discuss the definition of copyright law, the source of UK copyright law, and how it applies to technological works.
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Is it possible to use digital musical instruments as browser inputs? With the Web MIDI API, the answer is yes! The best part is, it’s fairly quick and easy to implement and even create a really fun project. In this article, Peter Anglea will cover the basics of MIDI and the Web MIDI API to see how simple it can be to create a web app that responds to musical input using JavaScript.
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As every month, Anselm Hannemann summarized what happened in the web development world in the last few weeks. A handy reading list full of browser news, performance tips, UX advice, and much more to help you stay on top of things.
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The movement towards a more ethical future has begun. As designers and developers, we have an obligation to build experiences that are better than the norm. In this article, Trine Falbe explains how unethical design happens, and how to do ethical design through a set of best practices. She will also also help you understand how you can plant the seed to change the meaning within the company you work for and in the design community, even if you are not part of the management layer. Change starts with a movement!
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Each platform has its own limitations and proprietary publishing mechanism. Creating interactive content that works across all of these environments is a real challenge. Publishing content to so many media without lots of extra development overhead can be difficult. In this article, Chris Ashton explains how they’ve approached the problem in BBC’s Visual Journalism department.
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Extensible plugins are really awesome and give us room for a lot of customization possibilities. Imagine if you were the developer of this plugin. What would you do if a user asked for some particular functionality? Just when you thought you’ve finally found a plugin that does everything you need, there’s still that one tiny important thing it can’t do. In this article, Benjamin Intal will show you how to make your plugin extensible and reduce headache.
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It’s incredible to see how far web standards have come. Flash was one of the reasons a lot of folks started building websites. Flash was one of the reasons Simon Owen started building websites. It pioneered in a lot of areas, and this led to people creating amazing things with it. Over the years, it’s pushed the web forward a great deal. Adobe’s official announcement of dropping support of Flash, though, does raise concerns. Here are some of the groundbreaking things Flash could do back then, and how we can go about doing them today.
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