We all have our favored methods and techniques, but the general process is similar: Conduct research, prototype, then present to stakeholders and users. However, every once in a while something will take you by surprise. In this article, Chrisday will discuss the variety of challenges that he faced and how he eventually overcame them. Many of these learnings can be applied to enhance the user experience design process in smaller projects.
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John Holt Ripley was working on a website that required a number of icons. “I know how to handle this. I’ll use an @font-face icon set for high-resolution screens. It’ll be a single file, to reduce HTTP requests, and I’ll include just the icons that I need, to reduce file size.” he thought. Until he ran the page in the device lab. On some devices, a number of the icons weren’t showing. Yet on the same devices, others were, so clearly it wasn’t an @font-face issue. It must have been the underlying Unicode.
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While many Web professionals work hard to make work-related relationships as strong as possible, they often neglect their non-professional relationships. Web professionals, and IT workers in general, often struggle to maintain a healthy work-life balance, and their relationships often suffer because of that struggle. In this article, Jeremy Girard will offer some of the ways that he has found helpful in his own life and career to foster healthy non-professional relationships and personal well-being.
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Originally released in 2007, the BBC’s Programmes website now has pages for over 1.6 million episodes, but that’s barely half of the story. Surrounding those episodes is a wealth of content, including clips, galleries, character profiles and much more, plus Programme’s newly responsive home pages. This article is a case study of the responsive rebuild of the BBC’s Programmes pages, and it actually begins back in 2007, at the conception of the project.
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As designers we usually turn to different sources of inspiration. As a matter of fact, we’ve discovered the best one. This post features free desktop wallpapers created by artists across the globe for May 2014. Both versions with a calendar and without a calendar can be downloaded for free. It’s time to freshen up your wallpaper! We are very thankful to all designers who have contributed and are still diligently contributing each month.
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With Responsive Web Design becoming a convenient strategy for device-agnostic design, we keep running into annoying technical issues that all those quirky mobile browsers are raising so very often. Inconsistent CSS/JavaScript support, mobile fragmentation and complicated nuances such as device pixels, viewports, zooming, pointer/click events and the 300ms delay. To make sense of it all, we created The Mobile Web Handbook.Read more…
You’ll be able to produce stunning work more smartly and quickly than ever before if you work with people. By sharing assets, constructing files systematically and generating objects using core techniques, the team is freed to focus on crafting concepts and solving problems. In this article, Dan Nisbet will show you how to create a stronger foundation for collaboration, even before the design process begins. He’ll also explore some techniques that are unique to Adobe Fireworks and that have the potential to transform your collaboration.
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Paul Boag would argue that the single most precious commodity in Western society is time. People hate to have their time wasted, especially online. We spend so much of our time online these days, and every interaction demands a slice of our time. One minor inconvenience on a website might not be much, but, accumulated, it is death by a thousand cuts. On each project ask two questions: “Am I saving myself time at the expense of the user?” and “How can I save the user time here?”.
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So, does Unity beat HTML5? No, nor is this post intended to answer that question. The purpose of this is to provide insight into what it’s like for an HTML5 developer who strongly sides with the DOM and CSS to get into Unity game development. When Martin Kool’s HTML5 game Numolition was nearly done, he decided to throw it all away and rebuild it in Unity. That turned out to be an exciting and valuable experience, and one that he thought would be worth sharing with other Web developers. Come in, the water’s warm!
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In this article, Per Buer will talk about cache invalidation specifically to readers who already work with Varnish Cache. To learn more about it, you’ll find background information in “Speed Up Your Mobile Website With Varnish.”
A cache miss depends on two factors: the volume of traffic and the average time to live (TTL), which is a number indicating how long the cache is allowed to keep an object. To have a high TTL, we need to be able to invalidate objects from the cache so that we avoid serving stale content. With Varnish Cache, there are myriad ways to do this. You’ll explore the most common ways and how to deploy them.
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