Jamie is the Founder & Technology Director of Arbitrary, a design-minded development studio based in the Bay Area. Jamie has led development on sites and apps of all sizes. He has spoken at conferences internationally about the intersection of design, product, business and technology. His interactive artwork has been on display at the Museum of the Moving Image in Queens as well as exhibitions in Philadelphia, Boston, and San Francisco. Relentlessly passionate about designers and makers, he has mentored for TechStars and taught at Parsons ,General Assembly, and the University of San Francisco.
Integrating prototyping deeply into your creative process can be transformative. It can make for a more positive, enriching team culture. In this article, Jamie shares his experiences and advice on how prototyping can help you work on a wider variety of projects much faster. He’ll provide some prototypes that he created for a game he made, Melody Jams, which got featured by Apple in 130 countries and was the number one kids app in the store for a brief time.
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Melody Jams may not have made the creators millionaires, but it’s with no doubt an incredibly successful project. Since Melody Jams’ launch Jamie Kosoy and his team overcame massive technical, mental and physical challenges to produce something that is of really high quality. A certain kind of ruthlessness was required with the number of features they wanted to create. They had to go well out of their way to prove their trust to one another. And they had to constantly be making stuff to show each other, rather than just talking about what they were going to make.
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