As a design lead at Google, Fellow of the Royal Society of Arts, and author of Drawing Product Ideas, Kent has two decades of experience in developing visual languages that improve collaboration, comprehension and decision making across a wide array of Google products including Fitbit, Google Cloud, Quantum AI and Alphabet’s Loon. Kent cofounded Google’s Data Accessibility program. He previously led Google Cloud’s Data Visualization Program and co-authored the data visualization specs for Material Design. Kent’s work and ideas have appeared in many publications, including The Guardian, UXmatters, ACM journals, and Smashing Magazine. His book, Drawing Product Ideas, delivers a new and exciting guide to effectively communicating product ideas by drawing simple shapes. Kent has presented talks and ideas at many conferences, such as IxDA’s Interaction, SXSW, The Israeli Visualization Conference, and UXDX, and he is a frequent guest lecturer at several universities in the United States.
Accessibility for data visualization extends well beyond web standards, at least if you’re trying to create an experience that’s actually useful. This article focuses on techniques for creating useful and accessible visualizations that extend well beyond compliance.
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Throughout his 70-year career, Frank Lloyd Wright developed a number of principles and ideals that can inspire us to design digital experiences that better stand the test of time. His views on materials, form, function, space and environment define his iconic works. These ideals and principles are still used in architecture today, and his buildings have stood the test of time, remaining relevant even in today’s digital age. In this article, Kent Eisenhuth will cover six main aspects of Wright’s approach that you can apply to digital design. His effort to create a “new” architecture can inspire us to rethink the way we approach our digital design work and even push the medium into new and exciting territories.
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