Luis Ouriach is a Designer Advocate @figma who runs a weekly newsletter called Milk, No Sugar, writes various articles on the topic of design, and hosts a podcast on his personal project @8pxmag. Luis has more than 10 years of experience in pushing pixels and challenging assumptions. His humor is usually served dry, and his food — with an extra chilli pepper or two. The “s” in the name is silent.
Part 2 concentrates on the key points from Luis’ framework and practical tips about managing a design system that should be both robust and easy to adopt.
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Design systems can be of immense help, but failure to adopt them invalidates the hard work that goes into building the thing in the first place! In this two-part series of articles, Luis shares his experience with design systems and how you can overcome the potential pitfalls.
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In this article, Luis Ouriach helps to develop your own guiding principles to become a better designer so that you can walk into the design critique meetings with more confidence and really deliver the best representation of your ideas.
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If you are a beginner at design and are willing to learn UI (user interface), UX (user experience) and product design, then this article is definitely for you! In Part 1, Luis Ouriach shared advice he wished he had when starting out in his career. In this second and last part of this series, Luis continues sharing tips that helped him grow and become a better designer throughout the years.
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In this article (the first part in a series of two), Luis Ouriach shares advice that helped him grow and become a better designer, and that he wishes he had when starting out in his career. These tips come from his experience as a user interface and product designer for close to ten years, and if you’re starting just now, then read on!
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