In this article, Denis Studennikov will be taking a closer look at a design case study and discuss possible reasons why its customers abandon their online shopping carts and what solutions are recommended in each particular case.
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We should be able to measure how well a particular design solves a particular problem. Let’s explore design KPIs that capture user’s experience, how to measure them and how to keep both users and business stakeholders happy, over time. In this series of articles, we highlight design patterns and techniques to design better interfaces. You can find more examples in “Smart Interface Design Patterns”, a 10h-video course with 100s of hand-picked examples, curated by Vitaly.
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The web can feel like a very businesslike place nowadays. Most places you go there seem to be legions of glossy products and unnervingly personalized ads competing for our attention. Kick back, relax and enjoy. Maybe even think about a pointless project of your own. This installment of Web Design Done Well celebrates weird and wacky websites. Sites with sweet, innocent, sometimes pointless purposes. Are they money makers? Game changers? Not necessarily, but they sure are fun, and in ways only the web could really manage.
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Administration experience is often assumed or glossed over in software because 99% users never engage with it directly. Yet this is one critical area that, when used effectively, can tie closely to a company’s business strategy and affects the bottom line. In this article reveals how something as trivial as administration in both software and As-a-service can be either a booster or bottleneck to a company’s productivity and innovation. It also provides several design aspects that UX practitioners should evaluate when designing the administration experience.
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If you are a beginner at design and are willing to learn UI (user interface), UX (user experience) and product design, then this article is definitely for you! In Part 1, Luis Ouriach shared advice he wished he had when starting out in his career. In this second and last part of this series, Luis continues sharing tips that helped him grow and become a better designer throughout the years.
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In this article (the first part in a series of two), Luis Ouriach shares advice that helped him grow and become a better designer, and that he wishes he had when starting out in his career. These tips come from his experience as a user interface and product designer for close to ten years, and if you’re starting just now, then read on!
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Figma has advanced enough where it now supports some powerful concepts that can help with the flexibility and maintainability of a design system. In this article, Sasha explains why she finds the Systems Designer position so rewarding — and it’s not only because of how fast certain tools have developed to help her master challenges she faces in her work projects.
Modern HMIs are transforming the way we interact with our vehicles. A car becomes a gadget that we use in a similar way as we use our phones. Users expect a lot of HMI, they even evaluate car experience based on the experience they have with HMI. In this article, let’s look at some ways to help us satisfy users’ needs with proper design.
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Twenty years ago, Elie Sloïm chose to dedicate his professional life to web quality assurance. He started asking, ”What does quality mean for a web user?” Well, this article explains everything he has learned along the way.
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When designing for digital spaces, it’s natural to default to digital mockup tools, but doing so cuts out a world of possibilities. Analog drawing can unleash your imagination and allow you to focus on what’s most important at the start: the ideas.
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