What if we had an opportunity to write visual tests for responsive websites? What if we could describe the look and feel of an application and put this directly into our tests? Ivan Shubin decided to look at another interesting side of visual testing. For the last seven years, his main focus has been testing automation for a big enterprise project. Over time, Ivan became obsessed with the idea of applying automated testing using the TDD methodology to the look and feel of responsive websites. In this article, he’ll describe this experiment in detail and propose TDD as a methodology for front-end development. He will look at the new visual testing technique and examine how to get the most out of it.
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Professional automated testing software is a solution to a common problem: how to produce high-quality, robust and reliable software with the ever-growing complexity of technology and under massive competitive pressure. Automated software testing is a cost-effective solution to this problem. In this article, Ville-Veikko Helppi will walk you through a sample use case for test automation and will provide a downloadable example to get you started. Also, he’ll focus on different aspects of mobile test automation and explain how this relatively new yet popular topic can help mobile app and game developers to build better, more robust products for consumers.
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Testing is a critical process that developers should integrate into their workflow to minimize the number of bugs that get caught in the quality assurance phase. In this article, Lawrence Howlett shows you what to consider when creating a front-end testing plan and how to test efficiently accross browsers, devices and web pages. Front-end testing also needs to be budgeted for — with time, resources and money. Whichever tool you pick, stick with it, define a process and put the effort in. The result will be a better website, with significantly fewer bugs.
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One of the reasons for AngularJS’ success is its outstanding ability to be tested. The main factor that made Sébastien switch from “Well, I just launch the app and see if everything works” to “I’ve got unit tests!” was that, for the first time, he could focus on what matters and on what he enjoys in programming: creating smart algorithms and nice UIs. After having fixed it, re-updated the application and apologized to customer service, he decided to entirely rewrite this component in test-driven development style. The test file ended up being twice as long as the component file. It has been improved a lot since, especially its poor performance, but it never failed again in production. Rock-solid code.
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As much as we aim to design our mobile apps and websites for contextual use, testing their usability in context can be challenging. One approach to mobile testing is participatory design. A participatory design test session typically takes about an hour and has four parts. In this article, Marina Lin conducted this type of study while researching how visitors to Cars.com’s app use their mobile device while purchasing a car on a dealer’s lot.
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With a distinct lack of debugging tools, developers turned to a variety of hacks. In general, these hacks were an attempt to recreate a given issue in a desktop browser and then debug with Chrome Developer Tools or a similar desktop toolkit. To put it bluntly, these hacks don’t work. If you’re recreating issues on the desktop, then you can’t be certain that any of your fixes will work. In this article, Jon Raasch will explore a variety of emulators and simulators that you can use for quick and easy testing. Then, he’ll look at remote debugging tools, which enable you to connect a desktop computer to a mobile device and leverage a rich debugging interface.
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Back then, when every home had broadband and before anyone had a smartphone, we were living in the Golden Age of web development. We never knew how easy our jobs were. Because of all the things we have to support now, testing has become really difficult and also super-expensive. Now with responsive web design, we have at least 15 browsers working on a myriad of different-sized devices, with many different input types, multiple pixel resolutions and hugely varying connection speeds. There must be a better way to deal with the problem that responsive design has created for testing. In this article, Tom Maslen will devise a testing strategy so that you don’t have to test every device every time you want to update a live website.
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The method of pitting two versions of a landing page against each other in a battle of conversion is called A/B testing, and it lets you test two entirely different designs for a landing page or you can test small tweaks, like changes to a few words in your copy. Running A/B tests on your website can help you improve your communication with visitors and back up important design decisions with real data from real users. With the multitude of tools available, split testing has become easy for even non-technical people to design and manage.
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In this article, Anselm Hannemann suggests how we can manage to test on multiple devices to resolve errors, without pouring a truck-load of money into actually buying all of these different devicessince these tasks haven’t become any simpler since the wide variety of smartphones, tablets and other devices that sport various operating systems and versions.
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At the heart of testing is the capability to ask challenging and relevant questions. Rosie Sherry takes us through the thought process of testers and discuss the types of things they consider when testing a mobile app.
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