The ancients can teach us a thing or two about design — even web design. The Roman architect Vitruvius had buildings in mind when laying out his golden triad, but its principles are just as applicable to the web as they are to brick and mortar. Today’s article is about architecture, and how some of its core tenets apply to the worldwide web. Architectural terms are not unusual in web development, and for good reason. In many ways, web developers are digital architects. Today, Frederick O’Brien will focus on Vitruvius, a Roman architect, and how his principles can and should be applied to websites.
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Stress isn’t just something that makes people feel uncomfortable. It stimulates the urge to “fight” or “flight”. The very last thing you want is to design a website that stresses visitors out, leading them to dread the experience or abandon it entirely. There are many things that might invoke this response from your visitors, including the design. In the following guide, we’re going to look at some ways to de-stress your design.
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Right questions don’t simply roll off the tongue, but it’s a handy skill everyone can train. The following pieces of advice will help you to formulate questions that foster reliable answers from your users and clients. Slava Shestopalov will talk about 12 kinds of questions explained with examples. The first part includes six frequent mistakes and how to fix them. The second part presents six ways to improve decent questions and take control of difficult situations.
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Constructing an equivalent experience may mean changing the way you think about development and design, and potentially reevaluating your existing work. In this article, Eric Bailey will discuss learning how to embrace an equivalent, inclusive mindset. He will also provide practical, robust ways to improve your websites and web apps by providing solutions to common, everyday barriers cited by the people he interviewed.
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Getting a client or stakeholder to approve a design concept can be challenging. However, testing can make it easier, as well as ensuring you have the right solution. In this post, Paul Boag will explore some of the advantages testing design concepts can provide to us as designers, and demonstrate that you can do it cheaply and without slowing down the delivery of the overall project. Let’s begin!
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User research helps companies make higher quality software faster and more cost-effectively. However, there can sometimes be resistance to the up-front costs of running UX studies. In this article, Steve Bromley will equip you with some of the tools you will need to run the right kind of research study. This helps a research team run high quality, reliable studies that have a real impact on design and product decisions.
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Our industry tends to place a lot of focus on how, often at the expense of why. An equivalent experience is one that has been deliberately conceived of and built to be able to be used by the widest possible range of people. To create an equivalent experience, you must understand all the different ways people interact with technology, as well as common barriers they experience. Once you have a common understanding established, Eric Bailey will then discuss how to go about implementing equivalent experiences for common accessibility-related issues.
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Since more and more web traffic comes from mobile users, our websites need to be in the best position to serve them. The easiest thing to do would be to remove unnecessary content from the site. However, it may not always be the best solution. In this article, Suzanne Scacca proposes some ways to turn essential content into graphics to conserve space, create a more engaging UI and preserve the overall integrity of your content on mobile.
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Creating accessible images seems like a simple topic at first glance — you just need to add alt text to an image, right? But the topic is much more nuanced than some people think. In this article, Carie Fisher will review the different types of images, dive into some real-world examples of inaccessible public service announcements (PSAs), and discuss which elements matter most when critical messages need to reach everyone.
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Arguing that dark patterns are unethical is not enough on its own. We will also need to make the case to clients and colleagues that they are damaging to business. That’s what Paul Boag has also written in his new Smashing book, “Click”. In this post, he will put together a compelling argument you can present to stakeholders to help them understand why dark patterns are a bad idea. However, before we do that, let’s agree on a definition of dark patterns.
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