Christine highlights some of Figma’s features and possibilities to help you build a design that aligns with code as much as needed and improve your team work.
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In this article, Luis Ouriach helps to develop your own guiding principles to become a better designer so that you can walk into the design critique meetings with more confidence and really deliver the best representation of your ideas.
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In this article, Scott Himmer will go over some areas where you might find the design and engineering conflicts manifesting, what some of the contributing factors are, and strategies to work through the challenges.
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In this article, John Scott Bowie shares the story of 40 years of attempts to advance corporate UX maturity that — after numerous initiatives with marginal results — culminated in a breakthrough project that accelerated a company’s UX maturity from “Emergent” to “User-Driven” in less than a year.
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Do you feel stuck in your company? Do you believe you deserve a raise but it never happens? Do you think you might need to quit the job? Let’s figure it out. In this article, Vitaly looks at some things he wishes he’d known earlier in his career.
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In this article, Andrii shares his approach to managing tables in Figma in an easier, more streamlined way when there is a need to support different screen resolutions, change the order of columns, and use real-life content.
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We waste so much today. One way of focusing on what truly matters is by identifying Top Tasks for yourself. Learn how to make tough decisions by focusing on the real, quantifiable evidence that will help create a better experience for your users.
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Let’s explore how to give and receive better feedback when working remotely — feedback that is actionable, specific, kind, and that won’t set you on edge. We’ll start by explaining when feedback sessions don’t work and how to prevent it.
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We should be able to measure how well a particular design solves a particular problem. Let’s explore design KPIs that capture user’s experience, how to measure them and how to keep both users and business stakeholders happy, over time.
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When bad UX has lingered in a product for so long, it can feel like a mountain to overcome. In this article, Ceara Crawshaw shares her advice on how you can invoke joy and assure the quality in the work done on product teams.
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