Depending on your browser, you may not be able to see all emoji featured in this article (especially the Tifinagh characters). Also, different platforms vary in how they display emoji as well. That’s why, in this article, Rob Reed always provides textual alternatives. Don’t let it discourage you from reading though!
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In this article, Amber Bartek showcases great artists whose work speaks strongly and boldly of this beautiful way of creating art. She selected some of the hand lettering artists whose work continues to speak strongly and boldly of this beautiful way of creating art. Art that moves us to feel, to act, to be, to believe, to participate, and to belong. It connects us all to the common thread between us. It is a game of connect-the-dots. Here are some of the best hand letterers around.
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In 2011, the traditional comp-to-HTML workflow was only beginning to be critiqued, and since then, we’ve seen a myriad of alternatives. Style Tiles, Style Prototypes, Visual Inventories, Element Collages, style guides, and even designing in the browser have all been suitable approaches to multi-device design. Also, applications like Webflow and Macaw have made breakpoint visualization digestible for the code-averse. Many designers have moved on from Photoshop as their workhorse to Sketch, Affinity Designer, or similar. Others have adopted apps like Keynote for prototyping.
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As an icon creator, Manuela Langella tried to use XD to create icons from scratch and to apply them to a new user interface. In this tutorial, Manuela will guide you through the steps it took so you can follow along. She’ll take a look at how to create a set of office icons for a new app. Plus, she’s going to show you how you can use XD’s features to interact with your newly-created user interfaces during the prototyping phase. So, let’s get started!
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Designing a city’s metro map is quite a challenging task, even when there is just one line. In this article, Ilya Birman will cover his design process. It’s going to be detailed, so, depending on your interests, this might be very boring or very exciting. In no way is this meant to be a comprehensive guide to designing a map. Each city presents its own set of problems and peculiarities. But hopefully this gives you an idea of what to look for and what to try if you take on such an assignment!
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In this final part of this series, Jon Hensley will focus on the principles of continuation and common fate, which involve movement, both implied and animated, to create relationships. Using these principles, along with the principles of similarity, proximity, closure and figure-ground, will strengthen your own design skills and help you create a better experience for your users. Oh, and one final thing. After applying these principles, make sure to test out your designs with users to see what works best for them.
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In this article, Scott Lewis will share the fundamentals of how to create premium quality icons. These fundamentals are technical skills; anyone can learn and master them with practice. Remember that to create better icons, start from the general and work toward the specific. Every icon set submitted to Iconfinder is reviewed and evaluated for potential appeal to our website users and for potential commercial value as premium icons. When reviewing icon sets submitted to the website, we have a responsibility to our designers and to our customers to make sure all premium icons on the website are of the highest possible quality.
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In this article, Jon Hensley will focus on the principles of closure and figure-ground, which play with positive and negative space to build relationships and create wholes with the sum of their parts. As in the first article, he’ll look at how the principles work and then move on to real-world examples to illustrate them in use. Understanding how to use closure and figure-ground will help you build strong relationships and differences between elements in your designs.
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In this piece, Cosima Mielke wants to indulge in the aesthetic of past times. She’ll dive into wanderlust-awaking travel posters, design manuals that wrote history, and, last but not least, Cosima will bridge the gap to today by looking at how a mid-century design movement still influences designers. Buckle up… and off we are to a journey through pre-Photoshop, pre-Sketch and -Illustrator times!
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Understanding how to use similarity and proximity to affect the relationships between elements in your work will help you create designs that enable easier organization and improve the usability of your work. In this first article, Jon Hensley will take a look at how the principles of similarity and proximity work, and look at real-world examples to illustrate them in use so that you can begin to use similarity and proximity to create both relationships and differences between elements in your designs.
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