In this article, Greg Nudelman provides a detailed walk-through of the design and code and provides a downloadable mini-app so that you can try out C-Swipe to see whether it’s right for your app. There are 3,997 different Android devices. Your navigation should work with all of them! C-Swipe can help.
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The varying viewports that our websites encounter on a daily basis continue to demand more from responsive design. Not only must we continue to tackle the issues of content choreography — the art of maintaining order and context throughout the chaotic ebb and flow of the Web browser — but we must also meet the expectations of users.
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The difficulty faced by interaction designers and user experience designers is that they have to consider, balance and combine measurable and non-measurable dimensions of user experience to create the best possible product. Fitts’s Law tries to help user interface designers by giving them easily quantifiable, mathematically accurate values to base their design decisions on.
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In this post, Steven Bradley guides us through five websites to explore navigation options. Generate ideas for alternate ways to navigate content!
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I sincerely believe that the user experience community should add game design to its toolbox of competencies. If we’re truly committed to creating satisfying user experiences, then there’s no reason why games, which can satisfy people so richly, should be excluded.
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Most of us are pretty familiar with responsive Web design by now. Basically, it uses a combination of a fluid layout and media queries to alter the design and layout of a website to fit different screen sizes. There are other considerations, too. For example, a lot of work has been done on responsive images, ensuring not only that images fit in a small-screen layout, but that the files downloaded to mobile devices are smaller, too.
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When users land on your website, they typically read the content available. Then, the next thing that they will do is to try and familiarize themselves with your website. Most of the time this involves looking for navigation.
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When users look for information, they have a goal and are on a mission. Even before you started to read this article, chances are you did because you either had the implicit goal of checking what’s new on Smashing Magazine, or had the explicit goal of finding information about “Navigation Design”.
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Website users want their content delivered to them in a way that is easy to understand, intuitive and engaging. In this post, Anne Sallee Miles focuses on some basic user interface ideas and patterns that Web designers can learn from video games.
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Because navigation can vary so much between websites, there are no set guidelines. In this article, we go through some methods and best practices.
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