Icon design is a very specific skill that overlaps illustration, screen design and, of course, visual design. An icon designer needs to understand lighting, proportions and, most importantly, the context of the icon itself. Is the icon you are designing going to be used on the web? Perhaps in a mobile app? Somewhere else? These are the questions that icon designers must asks themselves before starting work on a project. The answer will affect the icon’s details, reflections, shadows, background and many other features.
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Photoshop can be used for so much more than just retouching images or manipulating photos. You can create your own textures . In this article, Stephen Petrany will present a foundation of techniques to help you build custom textures. He’ll go over three Photoshop features that he relies on to do most of his texturing — filters, layer styles and brushes. You’ll see that creating high-quality textures for art or design doesn’t require the talent of an artisan painter. All it takes is a little understanding of Photoshop and knowledge of the tools and how to manipulate them to get the effect you desire.
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Almost anything you can do through Fireworks’ interface can also be achieved by writing a simple JavaScript extension. Dmitriy Fabrikant learned to develop Fireworks extensions by writing the Specctr plugin. While working on Specctr, he had witnessed Fireworks’ passionate community actively support the app (Sadly, Fireworks CS6 is the last major release from Adobe). Now that we can’t expect Adobe to add any more features to Fireworks, the ability to extend the app becomes even more important, because many designers still rely on it, and through extensions, new features and panels can be added. This article is aimed at those interested in developing extensions for Fireworks.
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Users skip or otherwise ignore dialogs, tours, video demos and transparencies. At best, users find them a minor inconvenience. At worst, the patterns significantly aggravate new users who are trying to get into the app. In this article, Theresa Neil and Rick Malley will look at why many common tutorial patterns are ineffective and how you can leverage game design principles to increase user engagement.
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In this article, Olawale Oladunni will share how he used Adobe Fireworks in his iterative visual design process, along with other useful tips. As he explored all of the alternative ways to make one’s workflow efficient, he realized that Fireworks is still powerful and will continue to be the best option until Adobe unveils its replacement or until another competitor supports all of its features, including integration with other Adobe products, as Fireworks currently provides.
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In this article, Joseph McDermott will walk you through the creation of a new “brand” entity in Magento that can be managed through the admin panel. Once you are finished, you will be able to create, update and delete brands that can be viewed in the front-end independently. The process itself is quite lengthy because he will explain each step in detail, but it really is easy once you know how, and it’s a great example of how powerful the Magento platform can be with minimal effort.
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Joshua Mauldin started with style guides with the desire to make it simple to maintain and grow a design. One of the first questions, understandably, was why use Fireworks for a style guide? For him, it was mostly because of symbols and styles. Sure, you could use similar things in Photoshop, but he found Fireworks’ implementation to be smarter. In this article, you will find out why you would want to set up a style guide using Fireworks, and you’ll also get a little starter template that Joshua likes to use.
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In this article, Mark McDonnell will go over the techniques required to build a command line tool using Node.js and PhantomJS (this is just one example of the sort of command line tools you can develop with Node.js’ many features). Always consider automating the process with a CLI tool the next time you find yourself performing a repetitive task.
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This tutorial shows the basic steps Veerle Pieters followed to create a water lily; but in creating this flower, she did way more than what is presented here. You see, every creation is never straightforward or perfect right away. It takes some trial and error, because she also needed to find the method that can be most easily explained. To get to her result, you’ll be doing a lot of clever actions while having a lot of room for experimentation as well.
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Progressive enhancement has become a bit of a hot topic recently, most recently with Tom Dale [conclusively showing it to be a futile act, but only by misrepresenting what progressive enhancement is and what its benefits are.
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