Touch Design for Mobile Interfaces
How do we design for touch in 2022? Mobile and touch are the new default for computing, but there are still many myths, rumors, errors and out-of-date practices on how to design for them. Let’s change that!
In our brand-new book Touch Design for Mobile Interfaces, Steven Hoober shares his in-depth research and guidelines on designing for touch. You’ll learn how people hold devices and interact with interfaces, along with strategies and best practices for designing better mobile interfaces. A jam-packed book for designers and developers working on interfaces for mobile. Jump to table of contents.
400 pages. High quality hardcover + eBook (PDF, ePUB, Kindle). Written by Steven Hoober. Shipping now.
Print + eBook
$ 48.75 $ 63.00Quality hardcover. Free worldwide shipping. 100 days money-back-guarantee.
About The Book
There are over 2 billion portable touchscreen devices in use today, and hundreds of millions more installed in cars and kiosks. Sales of traditional mouse-and-keyboard computers have been falling for years, replaced by mobile phones and tablets. Mobile is the new default, but there is a lot of myths and out-of-date practices on how touch works, and how to design for mobile.
Touch Design for Mobile Interfaces shows new insights from research on hardware, people, interactions, and environments. Steven Hoober has studied in depth how people actually touch and hold mobile phones and tablets. Steven spent over 20 years designing products for mobile phones, tablets, kiosks, and computers.
The book also includes guidelines and best practices you can apply to your designs to address usability and accessibility issues immediately. Download a free PDF sample (14MB).
400 pages. Written by Steven Hoober. Cover design by Espen Brunborg. Shipping now.
Print + eBook
$ 48.75 $ 63.00Quality hardcover. Free worldwide shipping. 100 days money-back-guarantee.
Table of Contents
- Defining Mobile Devices
- The History and Technology of Touch
- Capacitive Touch
- Standards, Assumptions, and Problems
- Finding Out How People Hold and Touch
- Touch Accuracy and the Center-Out Preference
- How Fingers Get In the Way
- Imprecision and Probability
- Phones Are Not Flat
- People Only Touch What They See
- 1, 2, 3: Designing by Zones
- Progressive Disclosure
- Practical Mobile Touchscreen Design
About The Author
Steven Hoober shifted focus from graphic design to mobile UX in 1999. Since then, he designed the first Google mobile search, the first mobile app store, several mobile browsers, and numerous websites and apps for global brands. See more of Steven’s research at 4ourthmobile.com.
Print + eBook
$ 48.75 $ 63.00Quality hardcover. Free worldwide shipping. 100 days money-back-guarantee.
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