In the ever-evolving design tools landscape, it can be difficult to keep up with the latest and greatest. In this article, we’ll take a closer look at Penpot, the first design and prototyping tool that’s fully open-source and based on open web standards, making it an ideal choice for both designers and developers.
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Each time we build a field validation from scratch, accessibility doesn’t come out of the box. In this guide, Sandrina breaks down what we need to take into consideration, so that nobody gets stuck on an inaccessible invalid field.
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Brand new conference on design & UX, for designers and UI engineers who love the web. On design systems, usability, product design and complex UIs. That’s SmashingConf Antwerp, taking place in magical Bourla on October 9–11, 2023.
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Let’s see how to achieve phenomenal web performance and great developer experience with Astro and a headless CMS, resulting in the best possible experience for users, developers and content creators alike.
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This article will show you the impact of internationalization, its fundamental logic, how to approach it with Remix, and optionally, how to manage it more conveniently using a headless CMS.
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In this episode of the Smashing Podcast, we ask what’s the key to a great keyboard? Is this essential part of our daily toolkit easily overlooked? Vitaly Friedman talks to expert Marcin Wichary to find out.
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An accessible product can be daunting to build as there’s so much nuance and technical depth to consider. In this article, Daniel Yuschick demonstrates three keys for approaching and developing accessible content without leaving you lost in the weeds.
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Most carousels come along with usability and accessibility issues. To avoid these issues, this article addresses step-by-step design considerations as well as semantic requirements for carousels to be accessible. It is intended to create an in-depth understanding of the implementation and its impact on users.
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SVG <animateMotion> provides a way to define how an element moves along a motion path. In this article, Paul Scanlon shares an idea of how to use it by animating race cars in an infinite loop as easy as one-two-three!
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