There are literally dozens of articles online about how to write better articles, but I’ve never come across one with tips on being a better reader. This is a shame, because it’s not all about the writer; for every writer of a Web design blog, there are 10,000 readers. So for something a little different, here are six tips for you to bear in mind the next time you’re reading something online.
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There are literally dozens of articles online about how to write better articles, but I’ve never come across one with tips on being a better reader. This is a shame, because it’s not all about the writer; for every writer of a Web design blog, there are 10,000 readers. So for something a little different, here are six tips for you to bear in mind the next time you’re reading something online.
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What do you think about the HTML5 logo revealed by the W3C? This article wants to be a space for the web design community to offer comments on the new HTML5 logo, its stated purpose, and the further developments on the term “HTML5”.
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Intellectual property rights are often confusing and sometimes the topic of heated debates. There are those who question the worth of creative products and projects, claiming design and art are something anyone can do, regardless of training, experience, or any inherent ability. As creatives, a deterioration of intellectual property rights is a dangerous possibility. By going public with our work, we have no recourse to prevent others from using our designs, our photos, or our other artwork without paying us or even offering proper credit.
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Years ago, the online design community was a thriving conversationalist — of sorts — through the comment sections across the community. It was through leaving meaningful comments that the thought-provoking ideas presented and discussed in a post were examined by others whose perspective and experiences may have provided them with a slightly different take. The continued dissection and discussion of the topic expanded the dialog far beyond the initial post, challenging and redirecting ideas and allowing dialog to evolve; it showed a certain level of critical thinking from within the community.
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Walk into any design classroom, at any college in America, and you’ll see a comfortable mix of male and female students. Turn your attention to the front of the classroom, or down the hall to the faculty and staff offices, and that wonderful gender balance starts to skew. Travel outside the campus, and there’s really no balance at all.
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It seems that new posts about what the Internet has in store for us down the road pop up every week or two. Some propose that the Internet will deliver more of the same, but different somehow (it’s usually ambiguous just how), while others propose such radical changes that it’s hard to believe they could ever happen. And the truth is, none of us really know what will happen with the Internet in 10 or 15 years.
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Mistakes are made every day in the design and development world. It’s nothing to be ashamed of; it happens. In fact, mistakes are one of the most powerful learning tools at our disposal. Our mistakes impart important lessons that we carry with us as we continue to hone our skill set. Own your mistakes. Never shy away from them; they are the milestones in our development.
So often we view mistakes negatively and let them get us down. We believe they indicate failure and that our otherwise perfect record will be forever marred. No one is perfect; we all make mistakes. They indicate failure only if we fail to learn from them. The online design and development community is a wonderful resource in this respect. Not only are members open about their mistakes, they share their experiences as learning opportunities for others — this is helpful for those of us who have not yet suffered through the same bumps in the road.
With this in mind, we turned again to our Twitter followers and Facebook fans to find out about the worst design or programming mistakes they have ever made. Now we share them with you, our readers, so that we can all learn from them and avoid making the same mistakes.
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Websites are designed to be used by people of varying backgrounds, educations and technical levels. One of the challenges we face when designing for the Web is finding a way to create sites and applications that can be accessed by a widely disparate audience while avoiding the pitfall of sacrificing the quality of our work to cater to the dreaded ‘lowest common denominator.’
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Lately I have been getting bored and annoyed with people getting up in arms against Web standards and the ideas of progressive enhancement, claiming that they hold us back from creating a rich, beautiful Web. There are also claims that these tools limit us from pushing the boundaries of what is possible with today’s technologies.
The problem with claims such as these is that they are based on a misunderstanding of standards and progressive enhancement and ― at least to me ― on arrogance and ignorance about what our job on the Web is. The Web is out there for everybody and is a product and a medium like any other.
For example, I am a big film buff and love good movies. I also understand, though, that in order to fund great movies we have to make money from terrible ones that appeal to the lowest common denominator or rehash ideas that were successful in the past.
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