When building an app for iOS, you have to provide the normal-sized and double-sized images for each graphic. This is where the strongest Adobe Fireworks feature comes in. In this article, Ivo Mynttinen describes how to design an iOS app with Adobe Fireworks for the iPhone and shows a few techniques which allow you to design faster, achieving the best possible results.
Read more…
When you’re working in Fireworks — be it for a website design, mobile design or graphic asset for a project — one need you will undoubtedly have is support for textures. In this article, we’ll look at the Texture Panel.
Read more…
Kris Niles shares the top five reasons why their user experience (UX) team at Citrix (which consists of about 20 designers, researchers and editors, working on Web, desktop and mobile applications) uses Fireworks. He’ll illustrate his points with a few practical examples, as well as examples from other design firms.
Read more…
A well-functioning pattern library is a powerful resource that you and your entire team can use to efficiently create consistent user experiences for your website or service. Kris Niles outlines how you can use Evernote and Fireworks to easily build your own pattern library and reap the benefits of it.
Read more…
Before reviewing in detail the Fireworks extensions that Ashish Bogawat recommends, he shares a few general tips and suggestions on how to work with extensions in Fireworks.
Read more…
One of the visual effects that is a mainstay in my Web design toolkit is the letterpress effect. Used properly, it’s a quick way to make text blend better with the layout, as if it were machine-stamped onto the background. Think of what a home appliance marquee or a professional business card looks (and feels) like, and you’ll know what I’m talking about.
Read more…
As interface designers, we’re often required to demonstrate the look and feel (and interactions) of the interfaces we design. We often begin with a series of flat images, and while these may be pixel perfect and show some amazing detail, they lack the context of the user experience.
Read more…
Whilst designing for screens—including Web, mobile and RIAs—you often need to create a prototype to see whether the application works properly before moving onto the development stage. Prototypes are also essential in Web projects.
Read more…
Every designer has their own workflow when starting a new project, even if it’s only loosely defined in their head. A typical Web project goes through a variety of steps from inception to launch, with a lot of moving parts throughout the cycle.
Read more…
There is an aspect to Web design that no one likes to talk about: spec’ing. We all do it, we all hate it, but we also understand that specs are vital to both designers and developers.
Read more…