Developing a polyfill is not the easiest challenge. On the other hand, the solution can be used for a relatively long time: standards do not change often and have been discussed at length behind the scenes. Also everyone is using the same language and is connecting with the same APIs which is a great thing. This is quite a technical article, and while Maksim Chemerisuk will try to minimize the code snippets, this article still contains quite a few of them. So, be prepared!
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To make the right choices for your project, you need to start with a general approach, or methodology. You probably already know of BEM, one of those methodologies developed by a big company, but Maxim Shirshin decided to try BEM on a smaller scale. He wanted the same benefits that Yandex gets from BEM: code sharing, a live style guide, scalability, faster development. He is now convinced that BEM applies to small projects as well. Maxim has written down his findings, in case you find them useful!
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So, does Unity beat HTML5? No, nor is this post intended to answer that question. The purpose of this is to provide insight into what it’s like for an HTML5 developer who strongly sides with the DOM and CSS to get into Unity game development. When Martin Kool’s HTML5 game Numolition was nearly done, he decided to throw it all away and rebuild it in Unity. That turned out to be an exciting and valuable experience, and one that he thought would be worth sharing with other Web developers. Come in, the water’s warm!
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After a decade of JavaScript library work, the progressive-enhancement revolution, the advent of polyfills, and the effort to birth the “Web Components” and “Shadow DOM” specifications have taught us surprising lessons: In every period, being able to use features in both high- and low-level forms has always been desirable. HTML is great, until it isn’t. And JavaScript-only has predictable drawbacks. Thinking that there is a “right way” to build new Web features is seductive. Turns out, it’s not that simple.
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In this article, Zeno Rocha presents a series of workflows in Alfred that will boost your productivity! A collection of great tricks to automate your work. Hopefully, some will speed up your workflow. Maybe they will even inspire you to share some of your hidden secrets of productivity.
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Developing an application in HTML5 is a way to leverage code across multiple platforms, rather than having to write the application from scratch for each platform. As such, much of the user interface would be done in HTML. It’s important to understand the benefits each potential development strategy affords. As an app developer you have the ultimate decision on what strategy best suits the needs of your application. Test early, and test often, across a variety of devices. Keep your technology choices open and flexible to reap the rewards of a hybrid experience.
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In part one of this series, we got a customized magazine app for Windows 8 up and running. In this second and last part, we will look at how our magazine app obtains the articles to be shown, examine the transport protocol and set up a live content host. When done, our HTML5-based magazine app will essentially be ready to submit to the Windows Store.
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In 2010, Microsoft shifted its focus from propriety Web technology to open Web technology. This refocus materialized a few years later — in Internet Explorer, the Windows operating system, its developer tools and its cloud software and things have changed for the better so far. Across the board, Web developers should see significant improvements, making Windows an HTML5-friendly platform.
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Now that HTML5 has finally made sectioning elements available, many of us greet them with great reluctance. Make no mistake: Sectioning elements help you improve document structure, and they’re in the spec’ to stay. Once and for all, Heydon Pickering will be exploring the problems these elements solve, the opportunities they offer and their important but misunderstood contribution to the semantic Web. Some people will tell you not to bother with sectioning. They say that it’s hard work or that it doesn’t make sense. This is hokum. Using sections demonstrably enhances HTML structure without breaking accessibility.
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Tricks and techniques for making an HTML5 game. In this post, Eoin McGrath creates a very simple game that works on most smartphones as well as modern browsers.
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