Paul Hanaoka is a Design Manager at Liferay, based in the suburbs of Los Angeles, and serving the North American teams. His passion is at the intersection of design and technology; unifying and streamlining processes, tools, and systems to help everyone design more effectively.
In Part 1, Paul explained the basics of the terminal, shared a few productivity hacks to get you started, and how to choose a code editor. In this part, he’ll continue with the topics of version control (Git), HTML and CSS, semantic code, and a brief introduction to some key engineering principles.
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For the purpose of this two-part series of articles, we’re going to assume the answer for “Should designers code?” is “It depends.” If you’ve started and never finished courses in some online coding school — or if you’ve finished the courses but found it difficult to apply this style of learning in your day-to-day work, these two articles will provide a few different learning methods and will highlight different opportunities for their everyday application. In this first part of the series, we’ll take a look at getting comfortable with the command line and text editors.
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Whether you’re a designer or developer, it can be challenging to stay current in this fast-paced world where it feels like new tools are Product Hunted on a weekly basis. If you’re working in a larger team, and especially if you’re working in an enterprise or b2b (business-to-business) context, being able to make even small improvements in efficiency can lead to huge increases in the effectiveness of your design organization. In this article Paul Hanaoka will show you how large teams can benefit from using more open, collaborative tooling and how to make adoption and migration feasible and pleasant.
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